Showing posts with label Ebooks. Show all posts
Showing posts with label Ebooks. Show all posts

Wednesday, September 8, 2010

Commercial Interior Design - September 2010

Commercial Interior Design - September 2010
English | True PDF | 76 Pages | 27,4 Mb

Commercial Interior Design is the leading source of ideas, inspiration and product information for industry professionals across the Middle East. Kitchens, bathrooms, flooring, office furniture, lighting, fixtures and fittings all have a home in Commercial Interior Design, along with everything industry professionals need to create attractive and profitable commercial interiors.
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WebUser - 9 September 2010

WebUser - 9 September 2010
English | True PDF | 76 pages | 10.8Mb
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Tuesday, August 31, 2010

The Adobe Photoshop CS4 Layers Book: Harnessing Photoshop s most powerful tool

The Adobe Photoshop CS4 Layers Book: Harnessing Photoshop s most powerful tool
Focal Press | 2009 | ISBN: 0240521552, 0080887759 | 320 pages | PDF | 15,6 MB

MasterPhotoshop CS4 with this visual, hands-on guide to using layers, under the expert guidance of digital imaging specialist Richard Lynch. Layers, Photoshop s most powerful feature, is the core of a nondestructive image-editing workflow.

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Photoshop Secrets of the Pros: 20 Top Artists and Designers Face Off

Sybex | 2003-11-03 | ISBN: 0782141919 | PDF | 288 pages | 29.06 MB

Photoshop Secrets of the Pros is not your typical Photoshop book, laboriously marching you through features, filters, and techniques. This book throws you right into the thick of things, dropping you ringside for a series of digital duels and artistic collaborations. In this groundbreaking guide top artists challenge each other in a series of Photoshop Tennis matchesa^??and you get to peer over their shoulders. You ll watch them put Photoshop through its paces, creating incredible new work under grueling deadlines. You ll see which tools and techniques they use, and how and why they choose them when the clock is ticking and the world is watching.

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Beginning C++ Game Programming

Beginning C++ Game Programming
Interactivity—the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you’re ready to jump into the world of programming for games, “Beginning C++Game Programming” will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you’ll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!

Michael Dawson (Author), from Santa Monica, CA, is a professional writer and has worked as a programmer and game industry designer and producer. He is the author of “Python Programming for the Absolute Beginner” (Premier Press, 1592000738), which teaches newcomers programming by using games as examples. Mike earned his Bachelor’s Degree in Computer Science from the University of Southern California and has worked as a programmer for a large Internet services company. He also has experience in the television industry as a staff writer for a popular sitcom.

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J2ME Game Programming (Game Development)

J2ME Game Programming (Game Development)
Course Technology PTR | ISBN: 1592001181 | edition 2004 | PDF | 801 pages | 11,1 MB

Have you ever seen a player’s eyes light up as they explore the worlds that you’ve created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you’ve never taken your games beyond the PC, now’s the time! “J2ME Game Programming” is a hands-on guide that teaches you how to create games for micro-devices. You’ll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you’ll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you’re ready to explore all that “J2ME Game Programming” has to offer!

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Core Techniques and Algorithms in Game Programming


Core Techniques and Algorithms in Game Programming
New Riders Games | ISBN: 0131020099 | edition 2003 | PDF | 745 pages | 15,4 mb

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there’s a guide that delivers! As a professor at the Spanish university that offered that country’s first master’s degree in video game creation, author Daniel Sanchez-Crespo recognizes that there’s a core programming curriculum every game designer should be well versed in-and he’s outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They’re all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

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David Perry on Game Design: A Brainstorming ToolBox

David Perry on Game Design: A Brainstorming ToolBox
Charles River Media | 2009 | ISBN: 1584506687 | 1040 pages | PDF | 18 MB

Are you looking for practical, ready-to-use ideas to help you design more innovative and unique video games? “David Perry on Game Design: A Brainstorming Toolbox” is a brainstorming and strategy guide for game designers, filled with inspiration-generating tips that challenge you to create better games. Using their years of industry experience, David Perry and Rusel DeMaria pre a wealth of ideas and possibilities to help you improve the entertainment value, quality, and success of your games. Designed to be used as a reference guide and brainstorming tool, the book is not software or technology specific, and it covers every aspect of video game design, including game types, storyline creation, character development, weapons and armor, game worlds, goals and rewards, obstacles, and more.

You can work your way through the book from the beginning or focus on the topics that interest you. Filled with checklists and step-by-step brainstorming tools to help you flesh out your ideas, “David Perry on Game Design” will inspire and challenge you to find inventive solutions and improve the entertainment value of your games, making them fresh, innovative, and fun to play.

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Game Engine Toolset Development

Game Engine Toolset Development
Publisher: Course PTR | ISBN:1592009638 | Pages: 640 | PDF | 9 MB

Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project. The book starts off with topics regarding development methodologies and best practices, and then proceeds into advanced topics like swap chain management and MVC object model automation with CodeDom. An introductory working knowledge of C# and the .NET 2.0 framework is expected, allowing the content of each topic to be directed towards the subject and avoiding trivial and introductory explanations.

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Sunday, August 29, 2010

3ds max books and CD collection

3ds max books and CD collection
PDF | FLV | *.max | JPG | 1.78 GB
Genre: Elearning | Book

This is collection include Books and CD training for 3ds Max. You can easy study about 3ds Max from basic to advance. You can know how about vray model, skill design for 3d Max and more…

Include Pack:
Boaz Livny – Sybex – mental ray for Maya 3ds Max and XSI (2007)
Boaz Livny – Sybex – mental ray for Maya 3ds Max and XSI (2007). Rar
Brian L. Smith – 3ds Max 8 Architectural Visualization (2006)
Brian L. Smith – 3ds Max 8 Architectural Visualization (2006). Rar
Dariush Derakhshani, Randi L. Munn – Introducing 3ds Max 9. 3D for Beginners
Dariush Derakhshani, Randi L. Munn – Introducing 3ds Max 9. 3D for Beginners.rar
Dariush Derakhshani, Randi L. Munn – Sybex – Introducing 3ds Max 2008
Dariush Derakhshani, Randi L. Munn – Sybex – Introducing 3ds Max 2008.rar
Focal Press – Pete Draper – Deconstructing The Elements with 3ds Max – Second Edition
Focal Press – Pete Draper – Deconstructing The Elements with 3ds Max – Second Edition.rar
Focal Press Learning 3ds Max 2008 Foundation (2007)
Focal Press Learning 3ds Max 2008 Foundation (2007). Rar
Focal Press Realistic Architectural Visualization with 3ds Max and mental ray (2007)
Focal Press Realistic Architectural Visualization with 3ds Max and mental ray (2007). Rar
Focal Press Rendering with mental ray and 3ds Max (2,007)
Focal Press Rendering with mental ray and 3ds Max (2007). Rar
Gerge Maestri – 3ds Max at a Glance
Gerge Maestri – 3ds Max at a Glance.zip
Kelly L. Murdock – 3ds Max 6 Bible (2004)
Kelly L. Murdock – 3ds Max 6 Bible (2004). Rar
Kelly L. Murdock – 3Ds Max 7 Bible
Kelly L. Murdock – 3Ds Max 7 Bible.rar
Kelly L. Murdock – 3Ds Max 8 Bible
Kelly L. Murdock – 3Ds Max 8 Bible.rar
Kelly L. Murdock – 3ds Max 9 Bible
Kelly L. Murdock – 3ds Max 9 Bible.part1.rar
Kelly L. Murdock – 3ds Max 9 Bible.part2.rar
Kelly L. Murdock – 3ds Max 2008 Bible
Kelly L. Murdock – 3ds Max 2008 Bible.part1.rar
Kelly L. Murdock – 3ds Max 2008 Bible.part2.rar
Kelly L. Murdock – 3ds Max 2008 Bible.part3.rar
Kelly L. Murdock – 3ds Max 2008 Bible.part4.rar
Michele Bousquet, Michael McCarthy – 3ds Max Animation with Biped (2006)
Michele Bousquet, Michael McCarthy – 3ds Max Animation with Biped (2006). Rar
Nicholas Boughen – 3DS Max Lighting (2005)
Nicholas Boughen – 3DS Max Lighting (2005). Rar

Content from CDs to books
Kelly L. Murdock – 3ds Max 9 Bible
Kelly L. Murdock – 3ds Max 9 Bible (content). Part01.rar
Kelly L. Murdock – 3ds Max 9 Bible (content). Part02.rar
Kelly L. Murdock – 3ds Max 9 Bible (content). Part03.rar
Kelly L. Murdock – 3ds Max 2008 Bible
Kelly L. Murdock – 3ds Max 2008 Bible (content). Part1.rar
Kelly L. Murdock – 3ds Max 2008 Bible (content). Part2.rar
Kelly L. Murdock – 3ds Max 2008 Bible (content). Part3.rar
Kelly L. Murdock – 3ds Max 2008 Bible (content). Part4.rar
Focal Press Realistic Architectural Visualization with 3ds Max and mental ray (2007)
RAWMAMR_CONTENT_CD.part01.rar.html
RAWMAMR_CONTENT_CD.part02.rar.html
RAWMAMR_CONTENT_CD.part03.rar.html

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Learning Facebook Application Development


Learning Facebook Application Development
6.1 MB 
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Building a Web Site For Dummies


Building a Web Site For Dummies
9.3 Mb
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The Essential Guide to Processing for Flash Developers


The Essential Guide to Processing for Flash Developers by Ira Greenberg
friends of ED | ISBN: 1430219793 | edition 2009-12-28 | PDF | 520 pages | 15.23 MB

Processing is a open source project that bridges the gap between programming and art. Its simplicity and power appeal to non-coders and old-hands alike. As a Flash developer, you already have a firm grasp of basic programming principles and an understanding of creating and controlling visuals through code. This book uses your existing knowledge as a springboard to learning Processing and harnessing the extra creative power and control that it offers, both on and off the web.

The Essential Guide to Processing for Flash Developers takes a hands-on approach to learning Processing that builds upon your familiarity with Flash, and your experience with the ActionScript language and object-oriented programming concepts. The book offers a full series of Processing projects, structured to allow less experienced coders to get up to speed quickly, while leaving room for more experienced programmers to take the initial project concepts and build more complex applications.

* Includes a language primer explaining all of the Processing-specific programming theory you need to know
* Contains a full series of Processing projects and numerous easy-to-follow code examples
* Covers Pocessing’s Java mode, providing an easy-to-navigate bridge to programming in Java, Processing’s underlying host language

Projects include

* simple character animation
* an advanced particle engine
* a serious game, with AI
* a cellular automata framework, including a .lif file format parser
* a 3D data visualization application

Who this book is for

This book is for designers and developers who are familiar with Flash and want to start working in the Processing language. This book eases the transition to Processing, showing you exactly what the new concepts that you?ll face are, and also how much you won?t have to learn because of your existing Flash knowledge. If you?ve ever stood in awe of a Processing demonstration and wished you could do that, then this book is for you.

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SitePoint Simply JavaScript


SitePoint Simply JavaScript
 11.3 MB
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Open GL Beginning Game Programming


Open GL Beginning Game Programming
47 Mb
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Joomla For Dummies

Joomla For Dummies
10.6 MB
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Professional CSS Cascading Style Sheets For Web Design


Professional CSS Cascading Style Sheets For Web Design
17.7 MB
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Web Design With XHTML-CSS- and Dom Scripting

Web Design With XHTML-CSS- and Dom Scripting
30.6 MB
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DHTML and CSS Advanced

DHTML and CSS Advanced
13.2 MB
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The Ultimate Css Reference

The Ultimate Css Reference
10.5 MB
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